![]() Plasmids, particularly telekenesis, scout, and security command, are replaced with Vigors. Only having two weapons at any given time makes a nightmare for balancing and upgrading, when all upgrading is specific to each individual weapon. The developers must have thought 10 or so weapons was simply too much fun, so now you can only carry two at once. Now everyone can partake in the video gamings!īiochock 1 and 2 gave us a large arsenal of varied and unique weapons, Infinite takes all that away in place of a more generic- or "modern" loadout with what feels like a half dozen reskins of an assault rifle. Press F to interact and watch the game play itself for you. Reduce and simplify everything, and then dress it up with a pretentious wet fart of a story to grant the illusion of depth. I also feel that the game itself has been ground down to pander to the lowest of our denominators. Every step forward demands two steps back. More or less everything I liked about the first two Bioshock games is gone. ![]()
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